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用java能编写什么小游戏(用JAVA编一个小游戏或者其他程序)

编程之家2023-10-1390次浏览

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用java能编写什么小游戏(用JAVA编一个小游戏或者其他程序)

用JAVA编一个小游戏或者其他程序

贪吃蛇程序:

GreedSnake.java(也是程序入口):

import java.awt.BorderLayout;

用java能编写什么小游戏(用JAVA编一个小游戏或者其他程序)

import java.awt.Canvas;

import java.awt.Color;

import java.awt.Container;

用java能编写什么小游戏(用JAVA编一个小游戏或者其他程序)

import java.awt.Graphics;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.util.Iterator;

import java.util.LinkedList;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

public class GreedSnake implements KeyListener{

JFrame mainFrame;

Canvas paintCanvas;

JLabel labelScore;//计分牌

SnakeModel snakeModel= null;//蛇

public static final int canvasWidth= 200;

public static final int canvasHeight= 300;

public static final int nodeWidth= 10;

public static final int nodeHeight= 10;

//----------------------------------------------------------------------

// GreedSnake():初始化游戏界面

//----------------------------------------------------------------------

public GreedSnake(){

//设置界面元素

mainFrame= new JFrame("GreedSnake");

Container cp= mainFrame.getContentPane();

labelScore= new JLabel("Score:");

cp.add(labelScore, BorderLayout.NORTH);

paintCanvas= new Canvas();

paintCanvas.setSize(canvasWidth+ 1, canvasHeight+ 1);

paintCanvas.addKeyListener(this);

cp.add(paintCanvas, BorderLayout.CENTER);

JPanel panelButtom= new JPanel();

panelButtom.setLayout(new BorderLayout());

JLabel labelHelp;//帮助信息

labelHelp= new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.NORTH);

labelHelp= new JLabel("ENTER or R or S for start;", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.CENTER);

labelHelp= new JLabel("SPACE or P for pause", JLabel.CENTER);

panelButtom.add(labelHelp, BorderLayout.SOUTH);

cp.add(panelButtom, BorderLayout.SOUTH);

mainFrame.addKeyListener(this);

mainFrame.pack();

mainFrame.setResizable(false);

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

mainFrame.setVisible(true);

begin();

}

//----------------------------------------------------------------------

// keyPressed():按键检测

//----------------------------------------------------------------------

public void keyPressed(KeyEvent e){

int keyCode= e.getKeyCode();

if(snakeModel.running)

switch(keyCode){

case KeyEvent.VK_UP:

snakeModel.changeDirection(SnakeModel.UP);

break;

case KeyEvent.VK_DOWN:

snakeModel.changeDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_LEFT:

snakeModel.changeDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_RIGHT:

snakeModel.changeDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_ADD:

case KeyEvent.VK_PAGE_UP:

snakeModel.speedUp();//加速

break;

case KeyEvent.VK_SUBTRACT:

case KeyEvent.VK_PAGE_DOWN:

snakeModel.speedDown();//减速

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

snakeModel.changePauseState();//暂停或继续

break;

default:

}

//重新开始

if(keyCode== KeyEvent.VK_R|| keyCode== KeyEvent.VK_S

|| keyCode== KeyEvent.VK_ENTER){

snakeModel.running= false;

begin();

}

}

//----------------------------------------------------------------------

// keyReleased():空函数

//----------------------------------------------------------------------

public void keyReleased(KeyEvent e){

}

//----------------------------------------------------------------------

// keyTyped():空函数

//----------------------------------------------------------------------

public void keyTyped(KeyEvent e){

}

//----------------------------------------------------------------------

// repaint():绘制游戏界面(包括蛇和食物)

//----------------------------------------------------------------------

void repaint(){

Graphics g= paintCanvas.getGraphics();

// draw background

g.setColor(Color.WHITE);

g.fillRect(0, 0, canvasWidth, canvasHeight);

// draw the snake

g.setColor(Color.BLACK);

LinkedList na= snakeModel.nodeArray;

Iterator it= na.iterator();

while(it.hasNext()){

Node n=(Node) it.next();

drawNode(g, n);

}

// draw the food

g.setColor(Color.RED);

Node n= snakeModel.food;

drawNode(g, n);

updateScore();

}

//----------------------------------------------------------------------

// drawNode():绘画某一结点(蛇身或食物)

//----------------------------------------------------------------------

private void drawNode(Graphics g, Node n){

g.fillRect(n.x* nodeWidth, n.y* nodeHeight, nodeWidth- 1,

nodeHeight- 1);

}

//----------------------------------------------------------------------

// updateScore():改变计分牌

//----------------------------------------------------------------------

public void updateScore(){

String s="Score:"+ snakeModel.score;

labelScore.setText(s);

}

//----------------------------------------------------------------------

// begin():游戏开始,放置贪吃蛇

//----------------------------------------------------------------------

void begin(){

if(snakeModel== null||!snakeModel.running){

snakeModel= new SnakeModel(this, canvasWidth/ nodeWidth,

this.canvasHeight/ nodeHeight);

(new Thread(snakeModel)).start();

}

}

//----------------------------------------------------------------------

// main():主函数

//----------------------------------------------------------------------

public static void main(String[] args){

GreedSnake gs= new GreedSnake();

}

}

Node.java:

public class Node{

int x;

int y;

Node(int x, int y){

this.x= x;

this.y= y;

}

}

SnakeModel.java:

import java.util.Arrays;

import java.util.LinkedList;

import java.util.Random;

import javax.swing.JOptionPane;

public class SnakeModel implements Runnable{

GreedSnake gs;

boolean[][] matrix;//界面数据保存在数组里

LinkedList nodeArray= new LinkedList();

Node food;

int maxX;//最大宽度

int maxY;//最大长度

int direction= 2;//方向

boolean running= false;

int timeInterval= 200;//间隔时间(速度)

double speedChangeRate= 0.75;//速度改变程度

boolean paused= false;//游戏状态

int score= 0;

int countMove= 0;

// UP和DOWN是偶数,RIGHT和LEFT是奇数

public static final int UP= 2;

public static final int DOWN= 4;

public static final int LEFT= 1;

public static final int RIGHT= 3;

//----------------------------------------------------------------------

// GreedModel():初始化界面

//----------------------------------------------------------------------

public SnakeModel(GreedSnake gs, int maxX, int maxY){

this.gs= gs;

this.maxX= maxX;

this.maxY= maxY;

matrix= new boolean[maxX][];

for(int i= 0; i< maxX;++i){

matrix[i]= new boolean[maxY];

Arrays.fill(matrix[i], false);//没有蛇和食物的地区置false

}

//初始化贪吃蛇

int initArrayLength= maxX> 20? 10: maxX/ 2;

for(int i= 0; i< initArrayLength;++i){

int x= maxX/ 2+ i;

int y= maxY/ 2;

nodeArray.addLast(new Node(x, y));

matrix[x][y]= true;//蛇身处置true

}

food= createFood();

matrix[food.x][food.y]= true;//食物处置true

}

//----------------------------------------------------------------------

// changeDirection():改变运动方向

//----------------------------------------------------------------------

public void changeDirection(int newDirection){

if(direction% 2!= newDirection% 2)//避免冲突

{

direction= newDirection;

}

}

//----------------------------------------------------------------------

// moveOn():贪吃蛇运动函数

//----------------------------------------------------------------------

public boolean moveOn(){

Node n=(Node) nodeArray.getFirst();

int x= n.x;

int y= n.y;

switch(direction){

case UP:

y--;

break;

case DOWN:

y++;

break;

case LEFT:

x--;

break;

case RIGHT:

x++;

break;

}

if((0<= x&& x< maxX)&&(0<= y&& y< maxY)){

if(matrix[x][y])//吃到食物或者撞到身体

{

if(x== food.x&& y== food.y)//吃到食物

{

nodeArray.addFirst(food);//在头部加上一结点

//计分规则与移动长度和速度有关

int scoreGet=(10000- 200* countMove)/ timeInterval;

score+= scoreGet> 0? scoreGet: 10;

countMove= 0;

food= createFood();

matrix[food.x][food.y]= true;

return true;

} else

return false;//撞到身体

} else//什么都没有碰到

{

nodeArray.addFirst(new Node(x, y));//加上头部

matrix[x][y]= true;

n=(Node) nodeArray.removeLast();//去掉尾部

matrix[n.x][n.y]= false;

countMove++;

return true;

}

}

return false;//越界(撞到墙壁)

}

//----------------------------------------------------------------------

// run():贪吃蛇运动线程

//----------------------------------------------------------------------

public void run(){

running= true;

while(running){

try{

Thread.sleep(timeInterval);

} catch(Exception e){

break;

}

if(!paused){

if(moveOn())//未结束

{

gs.repaint();

} else//游戏结束

{

JOptionPane.showMessageDialog(null,"GAME OVER",

"Game Over", JOptionPane.INFORMATION_MESSAGE);

break;

}

}

}

running= false;

}

//----------------------------------------------------------------------

// createFood():生成食物及放置地点

//----------------------------------------------------------------------

private Node createFood(){

int x= 0;

int y= 0;

do{

Random r= new Random();

x= r.nextInt(maxX);

y= r.nextInt(maxY);

} while(matrix[x][y]);

return new Node(x, y);

}

//----------------------------------------------------------------------

// speedUp():加快蛇运动速度

//----------------------------------------------------------------------

public void speedUp(){

timeInterval*= speedChangeRate;

}

//----------------------------------------------------------------------

// speedDown():放慢蛇运动速度

//----------------------------------------------------------------------

public void speedDown(){

timeInterval/= speedChangeRate;

}

//----------------------------------------------------------------------

// changePauseState():改变游戏状态(暂停或继续)

//----------------------------------------------------------------------

public void changePauseState(){

paused=!paused;

}

}

用JAVA编写一个小游戏

前天写的猜数字游戏,yongi控制猜测次数,有详细解析,用黑窗口可以直接运行,

我试验过了,没问题

import javax.swing.Icon;

import javax.swing.JOptionPane;

public class CaiShuZi4JOptionPane{

/**

*@param args

*/

public static void main(String[] args){

Icon icon= null;

boolean bl= false;

int put= 0;

int c=(int)(((Math.random())*100)+1);//获取一个1-100的随机数

System.out.println("你获取的随机数是:"+c);//打印你的随机数字

String str1=(String) JOptionPane.showInputDialog(null,"请输入你的猜测数字(1-100):\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入");//第一次输入你的猜测数字

if(str1==null){

JOptionPane.showMessageDialog(null,"你已经取消了本次游戏");//如果你点取消那么本次游戏结束

}else{

bl= num(str1);//判断是输入的是不是数字或者是整数

if(true==bl){//如果是数字的话进入与随机数比较的程序

System.out.println("你输入的数字是:"+str1);//打印你输入的数字

put= Integer.valueOf(str1);

for(int i= 4;i> 0;i--){//i是你可以猜测的次数

if(put==c){

JOptionPane.showMessageDialog(null,"恭喜你猜对了,正确答案是:"+c+"。");//如果你猜对了就直接结束循环

break;

}else if(put>c){//如果输大了就让你再次从新输入

str1=(String) JOptionPane.showInputDialog(null,"你的输入过大。你还有"+i+"次机会,请重新输入:\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入");

if(str1==null){

JOptionPane.showMessageDialog(null,"你已经取消了本次输入");

break;

}else{

bl=num(str1);

if(true==bl){

put= Integer.valueOf(str1);

}else{

JOptionPane.showMessageDialog(null,"你的输入不正确,请重新输入");

}

}

}else if(put<c){//如果你输小了也让你从新输入

str1=(String) JOptionPane.showInputDialog(null,"你的输入过小。你还有"+i+"次机会,请重新输入:\n","猜数字游戏",JOptionPane.PLAIN_MESSAGE,icon,null,"在这输入");

if(str1==null){

JOptionPane.showMessageDialog(null,"你已经取消了本次输入");

break;

}else{

bl=num(str1);

if(true==bl){

put= Integer.valueOf(str1);

}else{

JOptionPane.showMessageDialog(null,"你的输入不正确,请重新输入");

}

}

}

}

}else if(bl==false){//这个是你第一次如果填写的不是数字的话也会结束本次游戏

JOptionPane.showMessageDialog(null,"请您下次按要求填写。本次游戏结束");

}

if(true==bl&& c!=put){//如果你i次都没猜对,那么就直接告诉你这个数十什么

JOptionPane.showMessageDialog(null,"很遗憾你没能猜对,这个数字是:"+c+".");

}

}

}

public static boolean num(String value){//一个静态方法,判断你输入的是不是数字

try{

Integer.parseInt(value);

return true;

} catch(Exception e){

return false;

}

}

}

用java开发小游戏

我给你个华容道的游戏参照下吧。可以自己照着做下。多看例子想想就行了。

找个游戏做的不好,不要笑话啊。

import java.awt.*;

import javax.swing.JApplet.*;

import java.awt.event.*;

import javax.swing.*;

class People extends JButton implements FocusListener

{

Rectangle rect=null;

int left_x,left_y;//按钮左上角坐标.

int width,height;//按钮的宽和高.

String name;

int number;

public People(int number,String s,int x,int y,int w,int h,HuaRongRoad road)

{

super(s);

name=s;

this.number=number;

left_x=x;

left_y=y;

width=w;

height=h;

setBackground(Color.GREEN);

road.add(this);

addKeyListener(road);

setBounds(x,y,w,h);

addFocusListener(this);

rect=new Rectangle(x,y,w,h);

}

public void focusGained(FocusEvent e)

{

setBackground(Color.red);

}

public void focusLost(FocusEvent e)

{

setBackground(Color.GREEN);

}

}

public class HuaRongRoad extends JApplet implements KeyListener,ActionListener

{

People people[]=new People[10];

Rectangle left,right,above,below;//华容道的边界

JButton restart=new JButton("restart");

public void init()

{

getContentPane().setLayout(null);

getContentPane().add(restart);

restart.setBounds(5,5,80,25);

restart.addActionListener(this);

getContentPane().setBackground(Color.white);

people[0]=new People(0,"曹操",154,54,200,200,this);

people[1]=new People(1,"关羽",154,254,200,100,this);

people[2]=new People(2,"张飞",54,254,100,200,this);

people[3]=new People(3,"刘备",354,254,100,200,this);

people[4]=new People(4,"张辽",54,54,100,200,this);

people[5]=new People(5,"曹仁",354,54,100,200,this);

people[6]=new People(6,"兵",54,454,100,100,this);

people[7]=new People(7,"兵",354,454,100,100,this);

people[8]=new People(8,"兵",154,354,100,100,this);

people[9]=new People(9,"兵",254,354,100,100,this);

people[9].requestFocus();

people[0].setForeground(Color.white);

left=new Rectangle(49,49,5,510);

right=new Rectangle(454,49,5,510);

above=new Rectangle(49,49,410,5);

below=new Rectangle(49,554,410,5);

}

public void paint(Graphics g)

{//华容道的边界

super.paint(g);

g.setColor(Color.cyan);

g.fillRect(49,49,5,510);

g.fillRect(454,49,5,510);

g.fillRect(49,49,410,5);

g.fillRect(49,554,410,5);

//

g.drawString("单击,按方向箭头移动",100,20);

g.setColor(Color.red);

g.drawString("曹操到达该位置",110,300);

}

public void keyPressed(KeyEvent e)

{

People man=(People)e.getSource();

man.rect.setLocation(man.getBounds().x,man.getBounds().y);

if(e.getKeyCode()==KeyEvent.VK_DOWN)

{

man.left_y=man.left_y+100;//向下前进50个单位

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

//判断是否和其他人或边界重叠,出现就退回50个单位

for(int i=0;i<10;i++)

{

if((man.rect.intersects(people[i].rect))&&(man.number!=i))

{

man.left_y=man.left_y-100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(man.rect.intersects(below))

{

man.left_y=man.left_y-100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(e.getKeyCode()==KeyEvent.VK_UP)

{

man.left_y=man.left_y-100;//向上前进50个单位

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

//判断是否和其他人或边界重叠,出现就退回50个单位

for(int i=0;i<10;i++)

{

if((man.rect.intersects(people[i].rect))&&(man.number!=i))

{

man.left_y=man.left_y+100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(man.rect.intersects(above))

{

man.left_y=man.left_y+100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(e.getKeyCode()==KeyEvent.VK_LEFT)

{

man.left_x=man.left_x-100;//向左前进50个单位

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

//判断是否和其他人或边界重叠,出现就退回50个单位

for(int i=0;i<10;i++)

{

if((man.rect.intersects(people[i].rect))&&(man.number!=i))

{

man.left_x=man.left_x+100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(man.rect.intersects(left))

{

man.left_x=man.left_x+100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(e.getKeyCode()==KeyEvent.VK_RIGHT)

{

man.left_x=man.left_x+100;//向右进50个单位

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

//判断是否和其他人或边界重叠,出现就退回50个单位

for(int i=0;i<10;i++)

{

if((man.rect.intersects(people[i].rect))&&(man.number!=i))

{

man.left_x=man.left_x-100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

if(man.rect.intersects(right))

{

man.left_x=man.left_x-100;

man.setLocation(man.left_x,man.left_y);

man.rect.setLocation(man.left_x,man.left_y);

}

}

}

public void keyTyped(KeyEvent e){}

public void keyReleased(KeyEvent e){}

public void actionPerformed(ActionEvent e)

{

getContentPane().removeAll();

this.init();

}

}

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