java最短代码小游戏 java小游戏合集
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几个Java小游戏代码
package reduce;
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable{
JPanel contentPane;
JPanel jPanel1= new JPanel();
JButton jButton1= new JButton();
JSlider jSlider1= new JSlider();
JLabel jLabel1= new JLabel();
JButton jButton2= new JButton();
JLabel jLabel2= new JLabel();
int count= 1, rapidity= 80;// count当前进行的个数, rapidity游标的位置
int zhengque= 0, cuowu= 0;
int rush[]={ 10,20,30};//游戏每关的个数可以自由添加.列{ 10,20,30,40,50}
int rush_count= 0;//记录关数
char list[]={'A','B','C','D','E','F','G','H','I','J','K','L',
'M','N','O','P','Q','R','S','T','U','V','W','X','Y',
'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自由添加
Vector number= new Vector();
String paiduan="true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame(){
try{
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian= Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai= Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong= Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch(Exception exception){
exception.printStackTrace();
}
}
/**
* Component initialization.
*
*@throws java.lang.Exception
*/
private void jbInit() throws Exception{
contentPane=(JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener(){
public void stateChanged(ChangeEvent e){
rapidity= jSlider1.getValue();
}
});
}
public void run(){
number.clear();
zhengque= 0;
cuowu= 0;
paiduan="true";
while(count<= rush[rush_count]){
try{
Thread t= new Thread(new Tthread());
t.start();
count+= 1;
Thread.sleep(1000+(int)(Math.random()* 2000));//生产下组停顿时间
//最快1快.最慢2秒
} catch(InterruptedException e){
e.printStackTrace();
}
}
while(true){//等待最后一个字符消失
if(number.size()== 0){
break;
}
}
if(zhengque== 0){//为了以后相除..如果全部正确或者错误就会出现错误.所以..
zhengque= 1;
}
if(cuowu== 0){
cuowu= 1;
}
if(paiduan.equals("true")){//判断是否是自然结束
if(zhengque/ cuowu>= 2){
JOptionPane.showMessageDialog(null,"恭喜你过关了");
rush_count+= 1;//自动加1关
if(rush_count< rush.length){
if(rapidity> 10){//当速度大于10的时候在-5提加速度.怕速度太快
rapidity-= 5;//速度自动减10毫秒
jSlider1.setValue(rapidity);//选择位置
}
Thread t= new Thread(this);
t.start();
} else{
JOptionPane.showMessageDialog(null,"牛B...你通关了..");
rush_count= 0;
count= 0;
}
} else{
JOptionPane.showMessageDialog(null,"请再接再励");
rush_count= 0;
count= 0;
}
} else{
rush_count= 0;
count= 0;
}
}
public void jButton1_actionPerformed(ActionEvent e){
Thread t= new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e){
count= rush[rush_count]+ 1;
paiduan="flase";
}
class Tthread implements Runnable{
public void run(){
boolean fo= true;
int Y= 0, X= 0;
JLabel show= new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X= 10+(int)(Math.random()* 400);
String parameter= list[(int)(Math.random()* list.length)]+"";
Bean bean= new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while(fo){
//---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y+= 2, 33, 33));
try{
Thread.sleep(rapidity);
} catch(InterruptedException e){
e.printStackTrace();
}
if(Y>= 419){
fo= false;
for(int i= number.size()- 1; i>= 0; i--){
Bean bn=((Bean) number.get(i));
if(parameter.equalsIgnoreCase(bn.getParameter())){
cuowu+= 1;
jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu
+"个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter{
public void keyPressed(KeyEvent e){
String uu= e.getKeyChar()+"";
for(int i= 0; i< number.size(); i++){
Bean bean=((Bean) number.get(i));
if(uu.equalsIgnoreCase(bean.getParameter())){
zhengque+= 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu+"个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args){
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception exception){
exception.printStackTrace();
}
Frame frame= new Frame();
Dimension screenSize= Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize= frame.getSize();
if(frameSize.height> screenSize.height){
frameSize.height= screenSize.height;
}
if(frameSize.width> screenSize.width){
frameSize.width= screenSize.width;
}
frame.setLocation((screenSize.width- frameSize.width)/ 2,
(screenSize.height- frameSize.height)/ 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener{
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee){
this.adaptee= adaptee;
}
public void actionPerformed(ActionEvent e){
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener{
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee){
this.adaptee= adaptee;
}
public void actionPerformed(ActionEvent e){
adaptee.jButton1_actionPerformed(e);
}
}
class Bean{
String parameter= null;
JLabel show= null;
public JLabel getShow(){
return show;
}
public void setShow(JLabel show){
this.show= show;
}
public String getParameter(){
return parameter;
}
public void setParameter(String parameter){
this.parameter= parameter;
}
}
我只有一个打字母小游戏
java小游戏源代码
介绍这个给你把...我空间还有很多..
importjava.applet.Applet;
importjava.applet.AudioClip;
importjava.awt.Dimension;
importjava.awt.Font;
importjava.awt.Toolkit;
importjavax.sound.sampled.AudioFileFormat;
importjavax.sound.sampled.AudioSystem;
importjavax.swing.JFrame;
importjavax.swing.JPanel;
importjava.awt.Rectangle;
importjavax.swing.BorderFactory;
importjavax.swing.JButton;
importjavax.swing.JOptionPane;
importjavax.swing.JSlider;
importjavax.swing.JLabel;
importjavax.swing.SwingUtilities;
importjavax.swing.UIManager;
importjavax.swing.event.ChangeEvent;
importjavax.swing.event.ChangeListener;
importjava.awt.event.ActionEvent;
importjava.awt.event.ActionListener;
importjava.awt.event.KeyAdapter;
importjava.awt.event.KeyEvent;
importjava.io.File;
importjava.util.Vector;
publicclassFrameextendsJFrameimplementsRunnable{
JPanelcontentPane;
JPaneljPanel1=newJPanel();
JButtonjButton1=newJButton();
JSliderjSlider1=newJSlider();
JLabeljLabel1=newJLabel();
JButtonjButton2=newJButton();
JLabeljLabel2=newJLabel();
intcount=1,rapidity=80;//count当前进行的个数,rapidity游标的位置
intzhengque=0,cuowu=0;
intrush[]={10,20,30};//游戏每关的个数可以自由添加.列{10,20,30,40,50}
intrush_count=0;//记录关数
charlist[]={'A','B','C','D','E','F','G','H','I','J','K','L',
'M','N','O','P','Q','R','S','T','U','V','W','X','Y',
'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自由添加
Vectornumber=newVector();
Stringpaiduan="true";
AudioClipMusci_anjian,Music_shibai,Music_chenggong;
publicFrame(){
try{
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian=Applet.newAudioClip(newFile("sounds//anjian.wav")
.toURL());
Music_shibai=Applet.newAudioClip(newFile("sounds//shibai.wav")
.toURL());
Music_chenggong=Applet.newAudioClip(newFile(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
}catch(Exceptionexception){
exception.printStackTrace();
}
}
/**
*Componentinitialization.
*
*@throwsjava.lang.Exception
*/
privatevoidjbInit()throwsException{
contentPane=(JPanel)getContentPane();
contentPane.setLayout(null);
setSize(newDimension(588,530));
setTitle("FrameTitle");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(newRectangle(4,4,573,419));
jPanel1.setLayout(null);
jButton1.setBounds(newRectangle(277,442,89,31));
jButton1.setText("开始");
jButton1.addActionListener(newFrame1_jButton1_actionAdapter(this));
jSlider1.setBounds(newRectangle(83,448,164,21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(newRectangle(35,451,39,18));
jButton2.setBounds(newRectangle(408,442,89,31));
jButton2.setText("结束");
jButton2.addActionListener(newFrame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(newRectangle(414,473,171,21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(newMyListener());
jButton1.addKeyListener(newMyListener());
jSlider1.addKeyListener(newMyListener());
jSlider1.addChangeListener(newChangeListener(){
publicvoidstateChanged(ChangeEvente){
rapidity=jSlider1.getValue();
}
});
}
publicvoidrun(){
number.clear();
zhengque=0;
cuowu=0;
paiduan="true";
while(count<=rush[rush_count]){
try{
Threadt=newThread(newTthread());
t.start();
count+=1;
Thread.sleep(1000+(int)(Math.random()*2000));//生产下组停顿时间
//最快1快.最慢2秒
}catch(InterruptedExceptione){
e.printStackTrace();
}
}
while(true){//等待最后一个字符消失
if(number.size()==0){
break;
}
}
if(zhengque==0){//为了以后相除..如果全部正确或者错误就会出现错误.所以..
zhengque=1;
}
if(cuowu==0){
cuowu=1;
}
if(paiduan.equals("true")){//判断是否是自然结束
if(zhengque/cuowu>=2){
JOptionPane.showMessageDialog(null,"恭喜你过关了");
rush_count+=1;//自动加1关
if(rush_count<rush.length){
if(rapidity>10){//当速度大于10的时候在-5提加速度.怕速度太快
rapidity-=5;//速度自动减10毫秒
jSlider1.setValue(rapidity);//选择位置
}
Threadt=newThread(this);
t.start();
}else{
JOptionPane.showMessageDialog(null,"牛B...你通关了..");
rush_count=0;
count=0;
}
}else{
JOptionPane.showMessageDialog(null,"请再接再励");
rush_count=0;
count=0;
}
}else{
rush_count=0;
count=0;
}
}
publicvoidjButton1_actionPerformed(ActionEvente){
Threadt=newThread(this);
t.start();
}
publicvoidjButton2_actionPerformed(ActionEvente){
count=rush[rush_count]+1;
paiduan="flase";
}
classTthreadimplementsRunnable{
publicvoidrun(){
booleanfo=true;
intY=0,X=0;
JLabelshow=newJLabel();
show.setFont(newjava.awt.Font("宋体",Font.PLAIN,33));
jPanel1.add(show);
X=10+(int)(Math.random()*400);
Stringparameter=list[(int)(Math.random()*list.length)]+"";
Beanbean=newBean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while(fo){
//---------------------数字下移--------------------
show.setBounds(newRectangle(X,Y+=2,33,33));
try{
Thread.sleep(rapidity);
}catch(InterruptedExceptione){
e.printStackTrace();
}
if(Y>=419){
fo=false;
for(inti=number.size()-1;i>=0;i--){
Beanbn=((Bean)number.get(i));
if(parameter.equalsIgnoreCase(bn.getParameter())){
cuowu+=1;
jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu
+"个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
classMyListenerextendsKeyAdapter{
publicvoidkeyPressed(KeyEvente){
Stringuu=e.getKeyChar()+"";
for(inti=0;i<number.size();i++){
Beanbean=((Bean)number.get(i));
if(uu.equalsIgnoreCase(bean.getParameter())){
zhengque+=1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu+"个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
publicstaticvoidmain(String[]args){
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
}catch(Exceptionexception){
exception.printStackTrace();
}
Frameframe=newFrame();
DimensionscreenSize=Toolkit.getDefaultToolkit().getScreenSize();
DimensionframeSize=frame.getSize();
if(frameSize.height>screenSize.height){
frameSize.height=screenSize.height;
}
if(frameSize.width>screenSize.width){
frameSize.width=screenSize.width;
}
frame.setLocation((screenSize.width-frameSize.width)/2,
(screenSize.height-frameSize.height)/2);
frame.setVisible(true);
}
}
classFrame1_jButton2_actionAdapterimplementsActionListener{
privateFrameadaptee;
Frame1_jButton2_actionAdapter(Frameadaptee){
this.adaptee=adaptee;
}
publicvoidactionPerformed(ActionEvente){
adaptee.jButton2_actionPerformed(e);
}
}
classFrame1_jButton1_actionAdapterimplementsActionListener{
privateFrameadaptee;
Frame1_jButton1_actionAdapter(Frameadaptee){
this.adaptee=adaptee;
}
publicvoidactionPerformed(ActionEvente){
adaptee.jButton1_actionPerformed(e);
}
}
classBean{
Stringparameter=null;
JLabelshow=null;
publicJLabelgetShow(){
returnshow;
}
publicvoidsetShow(JLabelshow){
this.show=show;
}
publicStringgetParameter(){
returnparameter;
}
publicvoidsetParameter(Stringparameter){
this.parameter=parameter;
}
}
java程序编写小游戏 要求:程序随机产生20—50根火柴
为什么用AWT不用 swing?
算法思想很简单
是取胜原理
用反推法:欲拿最后一根,必须留2根在那里,欲留2根,必须上一轮留2+3+1=6给对方,(它拿一,你拿三,它拿二,你拿二,它拿三,你拿一。都是留2根)。再向上一轮,就是6+4=10。
取胜原理:把随机产生的火柴数,分解成:2+4的n次方+m,(m≤3),当m=0的时候,后取者胜,当m=1、2、3的时候,先取者胜。先取者取完m,留2+4的n次方给对方,对方不管取多少,你取的数和对方相加等于4,一直到最后,留2根给对方,根据规则,对方只能取一根,留一根给你取胜。
另:取完者胜(含最后一根):最后留4根给对方,不管对方取多少,你都可以一次取完。上一轮同样加4。
取胜原理:把随机产生的火柴数,分解成:4的n次方+m,(m≤3),当m=0的时候,后取者胜,当m=1、2、3的时候,先取者胜。先取者取完m,留4的n次方给对方,对方不管取多少,你取的数和对方相加等于4,一直到最后,留4根给对方。
代码调试可用
自己用GUI搭个界面二十分钟的事
import java.util.Scanner;
public class MatchGame{
private static Scanner scanner= new Scanner(System.in);;
private int total;
private Computer com;
private static int exit= 1;
public MatchGame(int from, int to, String level){
if(from>= to){
throw new IllegalArgumentException();
}
total=(int)( Math.random()*(to- from))+ from;
com= new Computer(level);
}
public void start(){
System.out.println("0 means endGame, 4 means restartGame!");
System.out.println("The number of matches is"+ total);
System.out.println("~Start~");
System.out.println("----------------------------------------");
while(true){
int u= scanner.nextInt();
if(u> 0&& u< 4){
System.out.println("You entered"+ u);
if(total- u<= 0){
exit= 2;
endGame();
}
total= total- u;
System.out.println("Total:"+ total);
int c= com.play(u, total);
System.out.println("Computer selected"+ c+" matches~");
if(total- c<= 0){
exit= 0;
endGame();
}
total= total- c;
System.out.println("Total:"+ total);
}else if(u== 0){
endGame();
}else if(u> 4|| u< 0){
System.out.println("You entered Wrong number~");
} else{
restart();
}
}
}
public static void restart(){
MatchGame game;
System.out
.println("Please select Computer Level: 1:HARD 2:NORMAL 3:EASY");
int level= scanner.nextInt();
if(level== 1){
game= new MatchGame(20, 50, Computer.HARD);
} else if(level== 2){
game= new MatchGame(20, 50, Computer.NORMAL);
} else{
game= new MatchGame(20, 50, Computer.EASY);
}
game.start();
}
public static void endGame(){
if(exit== 0){
System.out.println("YOU WIN!!!");
} else if(exit== 2){
System.out.println("YOU LOSE!!!");
}
System.exit(exit);
}
public static class Computer{
private static String EASY="EASY";
private static String NORMAL="NORMAL";
private static String HARD="HARD";
private static String LEVEL;
private int com;
public Computer(String level){
LEVEL= level;
}
public int play(int user, int total){
if(LEVEL.equals(EASY)){
com= 1;
} else if(LEVEL.equals(NORMAL)){
com=(int)(Math.random()* 2)+ 1;
} else{
int i;
if(total% 4== 0){
i= total/ 4- 1;
} else{
i= total/ 4;
}
com= total- 4* i- 1;
if(com== 0){
com= 4- user;
}
}
return com;
}
}
public static void main(String[] args){
MatchGame game;
System.out
.println("Please select Computer Level: 1:HARD 2:NORMAL 3:EASY");
int level= scanner.nextInt();
if(level== 1){
game= new MatchGame(20, 50, Computer.HARD);
} else if(level== 2){
game= new MatchGame(20, 50, Computer.NORMAL);
} else{
game= new MatchGame(20, 50, Computer.EASY);
}
game.start();
}
}
关于java最短代码小游戏,java小游戏合集的介绍到此结束,希望对大家有所帮助。