java贪吃蛇源代码 java源代码免费下载
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用JAVA设计游戏:贪吃蛇游戏
用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
*程序名称:贪食蛇
*原作者:BigF
*修改者:algo
*说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
*但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
*下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
*因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
*我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/
package mvcTest;
/**
*@author WangYu
*@version 1.0
* Description:
*</pre>
* Create on:Date:2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake{
public static void main(String[] args){
SnakeModel model= new SnakeModel(20,30);
SnakeControl control= new SnakeControl(model);
SnakeView view= new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}
-------------------------------------------------------------
2、
package mvcTest;
//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;
public SnakeControl(SnakeModel model){
this.model= model;
}
public void keyPressed(KeyEvent e){
int keyCode= e.getKeyCode();
if(model.running){//运行状态下,处理的按键
switch(keyCode){
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}
//任何情况下处理的按键,按键导致重新启动游戏
if(keyCode== KeyEvent.VK_R||
keyCode== KeyEvent.VK_S||
keyCode== KeyEvent.VK_ENTER){
model.reset();
}
}
public void keyReleased(KeyEvent e){
}
public void keyTyped(KeyEvent e){
}
}
-------------------------------------------------------------
3、
/*
*
*/
package mvcTest;
/**
*游戏的Model类,负责所有游戏相关数据及运行
*@author WangYu
*@version 1.0
* Description:
*</pre>
* Create on:Date:2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
/**
*游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable{
boolean[][] matrix;//指示位置上有没蛇体或食物
LinkedList nodeArray= new LinkedList();//蛇体
Node food;
int maxX;
int maxY;
int direction= 2;//蛇运行的方向
boolean running= false;//运行状态
int timeInterval= 200;//时间间隔,毫秒
double speedChangeRate= 0.75;//每次得速度变化率
boolean paused= false;//暂停标志
int score= 0;//得分
int countMove= 0;//吃到食物前移动的次数
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP= 2;
public static final int DOWN= 4;
public static final int LEFT= 1;
public static final int RIGHT= 3;
public SnakeModel( int maxX, int maxY){
this.maxX= maxX;
this.maxY= maxY;
reset();
}
public void reset(){
direction= SnakeModel.UP;//蛇运行的方向
timeInterval= 200;//时间间隔,毫秒
paused= false;//暂停标志
score= 0;//得分
countMove= 0;//吃到食物前移动的次数
// initial matirx,全部清0
matrix= new boolean[maxX][];
for(int i= 0; i< maxX;++i){
matrix[i]= new boolean[maxY];
Arrays.fill(matrix[i], false);
}
// initial the snake
//初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength= maxX> 20? 10: maxX/ 2;
nodeArray.clear();
for(int i= 0; i< initArrayLength;++i){
int x= maxX/ 2+ i;//maxX被初始化为20
int y= maxY/ 2;//maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y]= true;
}
//创建食物
food= createFood();
matrix[food.x][food.y]= true;
}
public void changeDirection(int newDirection){
//改变的方向不能与原来方向同向或反向
if(direction% 2!= newDirection% 2){
direction= newDirection;
}
}
/**
*运行一次
*@return
*/
public boolean moveOn(){
Node n=(Node) nodeArray.getFirst();
int x= n.x;
int y= n.y;
//根据方向增减坐标值
switch(direction){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
//如果新坐标落在有效范围内,则进行处理
if((0<= x&& x< maxX)&&(0<= y&& y< maxY)){
if(matrix[x][y]){//如果新坐标的点上有东西(蛇体或者食物)
if(x== food.x&& y== food.y){//吃到食物,成功
nodeArray.addFirst(food);//从蛇头赠长
//分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet=(10000- 200* countMove)/ timeInterval;
score+= scoreGet> 0? scoreGet: 10;
countMove= 0;
food= createFood();//创建新的食物
matrix[food.x][food.y]= true;//设置食物所在位置
return true;
} else//吃到蛇体自身,失败
return false;
} else{//如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y]= true;
n=(Node) nodeArray.removeLast();
matrix[n.x][n.y]= false;
countMove++;
return true;
}
}
return false;//触到边线,失败
}
public void run(){
running= true;
while(running){
try{
Thread.sleep(timeInterval);
} catch(Exception e){
break;
}
if(!paused){
if(moveOn()){
setChanged();// Model通知View数据已经更新
notifyObservers();
} else{
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running= false;
}
private Node createFood(){
int x= 0;
int y= 0;
//随机获取一个有效区域内的与蛇体和食物不重叠的位置
do{
Random r= new Random();
x= r.nextInt(maxX);
y= r.nextInt(maxY);
} while(matrix[x][y]);
return new Node(x, y);
}
public void speedUp(){
timeInterval*= speedChangeRate;
}
public void speedDown(){
timeInterval/= speedChangeRate;
}
public void changePauseState(){
paused=!paused;
}
public String toString(){
String result="";
for(int i= 0; i< nodeArray.size();++i){
Node n=(Node) nodeArray.get(i);
result+="["+ n.x+","+ n.y+"]";
}
return result;
}
}
class Node{
int x;
int y;
Node(int x, int y){
this.x= x;
this.y= y;
}
}
------------------------------------------------------------
4、
package mvcTest;
//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer{
SnakeControl control= null;
SnakeModel model= null;
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
public static final int canvasWidth= 200;
public static final int canvasHeight= 300;
public static final int nodeWidth= 10;
public static final int nodeHeight= 10;
public SnakeView(SnakeModel model, SnakeControl control){
this.model= model;
this.control= control;
mainFrame= new JFrame("GreedSnake");
Container cp= mainFrame.getContentPane();
//创建顶部的分数显示
labelScore= new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
//创建中间的游戏显示区域
paintCanvas= new Canvas();
paintCanvas.setSize(canvasWidth+ 1, canvasHeight+ 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);
//创建底下的帮助栏
JPanel panelButtom= new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp= new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp= new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp= new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}
void repaint(){
Graphics g= paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na= model.nodeArray;
Iterator it= na.iterator();
while(it.hasNext()){
Node n=(Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n= model.food;
drawNode(g, n);
updateScore();
}
private void drawNode(Graphics g, Node n){
g.fillRect(n.x* nodeWidth,
n.y* nodeHeight,
nodeWidth- 1,
nodeHeight- 1);
}
public void updateScore(){
String s="Score:"+ model.score;
labelScore.setText(s);
}
public void update(Observable o, Object arg){
repaint();
}
}
-------------------------------------------------------------
求贪吃蛇java程序代码(要能运行的,有完整注释的)
三个文件,楼主看好:
运行可以,但是并不能鼓吹是一个具有好的风格的代码,。
//文件一
package greedysnake_cx;
public class Node{
int x=0;
int y=0;
int nodewidth;
int nodeheight;
Node(int x,int y){
this.x=x;
this.y=y;
}
}
//文件二
package greedysnake_cx;
/**
*实现一个greedysnake的模型,具有功能:
* 1)移动,moveOn()----从director参数中获取方向信息,如果方向定义的下一个点的逻辑值是true,检查是不是food,是则将food添加到
*列表的头部,snake继续移动,不是则停止移动(撞到蛇尾巴了)
* 2)加速,speedUp()----将现成的停滞时间间隔interval按照一定的比率 speedRate进行扩大
* 3)减速,speedDown()----....
*
*该类实现Runnable接口,
**/
//定义snake的模型
import java.util.*;
import javax.swing.*;
public class SnakeModel implements Runnable{
private GreedSnake gs;
//给每一个矩阵点确立一个boolean值
boolean[][] matrix;
private int maxX;
private int maxY;
//设置一个节点的列表;
LinkedList nodeArray= new LinkedList();
Node food=null;
int direction=UP;
int score=0;
//定义方向
public final static int LEFT=1;
public final static int UP=2;
public final static int RIGHT=3;
public final static int DOWN=4;
private int interval=200;//停顿时间的间隔
boolean pause=false;//定义暂停
private double speedRate=0.5;//定义速度的变更幅度
//constructor
public SnakeModel(GreedSnake gs,int maxx,int maxy){
this.gs=gs;
this.maxX=maxx;
this.maxY=maxy;
//this.matrix=null;
////////////////////////////////////////////////////////////////////
//init matrix[][];
matrix=new boolean[maxX][];//***********************不初始化是不行滴
for(int i=0;i<maxX;i++){
matrix[i]=new boolean[maxY];//将矩阵的每一行定义成列的集合
Arrays.fill(matrix[i], false);///使用java.util.Arrays的static方法fill,将matrix[]数组里面的元素全部定义成false
//至此,矩阵里面所有的点的boolean值都是flase
//for(int j=0;j<maxY;j++){
//matrix[i][j]=false;
//}
}
////////////////////////////////////////////////////////////////////
//init nodeArray
int initlength=10;
for(int i=0;i<initlength;i++){
//确保snake出现在屏幕的中央 assure that the greedy snake appears in the center of the model
//snake的长度由maxX来确定
int x=maxX/2+i;
int y=maxY/2;
nodeArray.addFirst(new Node(x,y));
matrix[x][y]=true;
}
//////////////////////////////////////////////////////////////////////
//创建食物
food=createFood();
System.out.println("some test!");
matrix[food.x][food.y]=true;
}//end constructor
//snake动起
public boolean moveOn(){
Node head=(Node)nodeArray.getFirst();
int x=head.x;
int y=head.y;
switch(direction){
case LEFT:
x--;break;
case UP:
y--;break;
case RIGHT:
x++;break;
case DOWN:
y++;break;
default:
}
if((x>= 0&& x< maxX)&&(y>= 0&& y< maxY)){
if(matrix[x][y]){//当蛇头转至一个bool值为true的点时
if(x==food.x&&y==food.y){//该点是食物
nodeArray.addFirst(food);
//吃掉补上
food=createFood();
matrix[food.x][food.y]=true;
score+=10;
return true;
}
else//该点不是食物,(蛇尾巴)
return false;
}
else{
nodeArray.addFirst(new Node(x,y));
matrix[x][y]=true;
Node nn=(Node)nodeArray.removeLast();//移除并且返回列表中的最后一个元素
matrix[nn.x][nn.y]=false;
return true;
}
}
return false;
}//end moveOn
public void run(){
boolean running=true;
while(running){
try{
Thread.sleep(interval);
}
catch(InterruptedException e){
e.printStackTrace();
}
if(!pause){
if(moveOn()){
gs.repaint();
}
else{
JOptionPane.showMessageDialog(null,"sorry myboy,GAME OVER!","message", JOptionPane.INFORMATION_MESSAGE);
running=false;
}
}
}
/*boolean running=true;
while(running){
try{
Thread.sleep(interval);
}
catch(InterruptedException e){
e.printStackTrace();
}
if(!pause){
if(moveOn()){
gs.repaint();
}
else{
JOptionPane.showMessageDialog(null,"i am sorry,you failed!","message",JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}//end while
running=false;//当且仅当失败退出的时候;
*/
}
//获取当前游戏得分
public int getScore(){
return this.score;
}
//加速
public void speedUp(){
interval*=speedRate;
}
//减速
public void speedDown(){
interval/=speedRate;
}
//设置暂停
public void chagePause(){
pause=!pause;
}
//设置方向
public void chageDirection(int newdirection){
if(direction% 2!= newdirection% 2){
direction=newdirection;
}
}
//生成食物
private Node createFood(){
/*
*创建一个随机数的生成器,这个是java.util.Random类
*与java.lang.Math类中的random()方法有不一样的地方,彼方法返回一个0-1之间的随机数
**/
Random random=new Random();
int foodx=random.nextInt(maxX);
int foody=random.nextInt(maxY);
Node food=new Node(foodx,foody);
return food;
}
}
//文件三
package greedysnake_cx;
/**
*在repaint()方法中,绘画上下文对象是从canvas对象使用getContentPane()获取的!!
**/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class GreedSnake implements KeyListener{
Canvas canvas;
private JLabel jlabel;
private JPanel jpanel;
private JFrame jframe;
SnakeModel snakemodel;
private final static int canvaswidth=400;
private final static int canvasheight=300;
private final static int nodewidth=10;
private final static int nodeheight=10;
//construction
GreedSnake(){
jframe=new JFrame("The Greed Sanke!");
jframe.setLayout(new BorderLayout());
Container cp=jframe.getContentPane();
//在jframe面板中添加各种组件
jlabel=new JLabel("welcome");
jlabel.setText("Welcome my friend! Enjoy your self!");
cp.add(jlabel,BorderLayout.NORTH);
canvas=new Canvas();
canvas.setSize(canvaswidth,canvasheight);
canvas.addKeyListener(this);//给空白面板添加键盘时间监听器!
cp.add(canvas,BorderLayout.CENTER);
jpanel=new JPanel();
jpanel.setLayout(new BorderLayout());
JLabel label=new JLabel("Pass enter or'r' or's' to start",JLabel.CENTER);
jpanel.add(label,BorderLayout.NORTH);
JLabel label2=new JLabel("Pass space to pause this game!",JLabel.CENTER);
jpanel.add(label2,BorderLayout.CENTER);
JLabel label3=new JLabel("Pass pageUp or pageDown to up or down the speed of the snake!",JLabel.CENTER);
jpanel.add(label3,BorderLayout.SOUTH);
cp.add(jpanel,BorderLayout.SOUTH);
//给顶层容器设置时间监听、可视化、关闭按钮的设定
jframe.addKeyListener(this);
jframe.pack();
jframe.setVisible(true);
jframe.setResizable(false);
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
begin();
}//end construction
public void begin(){
//开启一个SnakeModel的进程,并且开始改进程
snakemodel=new SnakeModel(this,canvaswidth/nodewidth,canvasheight/nodeheight);
(new Thread(snakemodel)).start();
}
void repaint(){
int score=snakemodel.getScore();
jlabel.setText("您的得分是:"+score);
Graphics g=canvas.getGraphics();///pay attention!
g.setColor(Color.white);
g.fillRect(0, 0, canvaswidth, canvasheight);
g.setColor(Color.blue);
LinkedList list=snakemodel.nodeArray;
for(int i=0;i<list.size();i++){
Node nn=(Node)list.get(i);
paintingNode(g,nn);
}
//绘制food
g.setColor(Color.green);
Node foodnode=new Node(snakemodel.food.x,snakemodel.food.y);
paintingNode(g,foodnode);
}
public void paintingNode(Graphics gg,Node n){
/*
*使用Graphics的fillRect方法,填充一个矩形,
*矩形的起点需要乘以一个NODE的长宽,以避免重叠
**/
gg.fillRect(n.x*nodewidth, n.y*nodeheight,nodewidth-1,nodeheight-1);
}
public void keyPressed(KeyEvent e){//按下某一个键时,调用此方法
int keycode=e.getKeyCode();
/* if(keycode==KeyEvent.VK_ENTER||keycode==KeyEvent.VK_R){
begin();
}*/
switch(keycode){
case KeyEvent.VK_LEFT:
snakemodel.chageDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_UP:
snakemodel.chageDirection(SnakeModel.UP);
break;
case KeyEvent.VK_RIGHT:
snakemodel.chageDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_DOWN:
snakemodel.chageDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_PAGE_DOWN:
snakemodel.speedDown();
break;
case KeyEvent.VK_PAGE_UP:
snakemodel.speedUp();
break;
case KeyEvent.VK_ENTER:
case KeyEvent.VK_R:
begin();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakemodel.chagePause();
default:
}//end switch
}//end keyPressed
public void keyReleased(KeyEvent e){//释放某一个键时,调用此方法
}
public void keyTyped(KeyEvent e){//键入某一个键时,调用此方法!
}
//main
public static void main(String[] args){
GreedSnake gs=new GreedSnake();
}
}
帮忙给个java小游戏源程序
这是一个贪食蛇的程序,仅供参考(多给点分吧,代码注释非常详细,给100分就很满足了):
/**************************************************************************
*要点分析:
*1)主要部分已经集成为一个对象SnakeModel,利用键盘控制实现操作。
*************************************************************************/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
//=============================================
//Main Class
//=============================================
public class GreedSnake implements KeyListener
{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;//计分牌
SnakeModel snakeModel=null;//蛇
public static final int canvasWidth=200;
public static final int canvasHeight=300;
public static final int nodeWidth=10;
public static final int nodeHeight=10;
//----------------------------------------------------------------------
//GreedSnake():初始化游戏界面
//----------------------------------------------------------------------
public GreedSnake()
{
//设置界面元素
mainFrame=new JFrame("GreedSnake");
Container cp=mainFrame.getContentPane();
labelScore=new JLabel("Score:");
cp.add(labelScore,BorderLayout.NORTH);
paintCanvas=new Canvas();
paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas,BorderLayout.CENTER);
JPanel panelButtom=new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;//帮助信息
labelHelp=new JLabel("PageUp, PageDown for speed;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.NORTH);
labelHelp=new JLabel("ENTER or R or S for start;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.CENTER);
labelHelp=new JLabel("SPACE or P for pause",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
//----------------------------------------------------------------------
//keyPressed():按键检测
//----------------------------------------------------------------------
public void keyPressed(KeyEvent e)
{
int keyCode=e.getKeyCode();
if(snakeModel.running) switch(keyCode)
{
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();//加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();//减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();//暂停或继续
break;
default:
}
//重新开始
if(keyCode==KeyEvent.VK_R|| keyCode==KeyEvent.VK_S
|| keyCode==KeyEvent.VK_ENTER)
{
snakeModel.running=false;
begin();
}
}
//----------------------------------------------------------------------
//keyReleased():空函数
//----------------------------------------------------------------------
public void keyReleased(KeyEvent e)
{
}
//----------------------------------------------------------------------
//keyTyped():空函数
//----------------------------------------------------------------------
public void keyTyped(KeyEvent e)
{
}
//----------------------------------------------------------------------
//repaint():绘制游戏界面(包括蛇和食物)
//----------------------------------------------------------------------
void repaint()
{
Graphics g=paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);
//draw the snake
g.setColor(Color.BLACK);
LinkedList na=snakeModel.nodeArray;
Iterator it=na.iterator();
while(it.hasNext())
{
Node n=(Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n=snakeModel.food;
drawNode(g,n);
updateScore();
}
//----------------------------------------------------------------------
//drawNode():绘画某一结点(蛇身或食物)
//----------------------------------------------------------------------
private void drawNode(Graphics g,Node n)
{
g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);
}
//----------------------------------------------------------------------
//updateScore():改变计分牌
//----------------------------------------------------------------------
public void updateScore()
{
String s="Score:"+snakeModel.score;
labelScore.setText(s);
}
//----------------------------------------------------------------------
//begin():游戏开始,放置贪吃蛇
//----------------------------------------------------------------------
void begin()
{
if(snakeModel==null||!snakeModel.running)
{
snakeModel=new SnakeModel(this,canvasWidth/nodeWidth,
this.canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}
//----------------------------------------------------------------------
//main():主函数
//----------------------------------------------------------------------
public static void main(String[] args)
{
GreedSnake gs=new GreedSnake();
}
}
/**************************************************************************
*要点分析:
*1)数据结构:matrix[][]用来存储地图上面的信息,如果什么也没有设置为false,
*如果有食物或蛇,设置为true;nodeArray,一个LinkedList,用来保存蛇的每
*一节;food用来保存食物的位置;而Node类是保存每个位置的信息。
*2)重要函数:
* changeDirection(int newDirection),用来改变蛇前进的方向,而且只是
*保存头部的前进方向,因为其他的前进方向已经用位置来指明了。其中newDirection
*必须和原来的direction不是相反方向,所以相反方向的值用了同样的奇偶性。在测试
*的时候使用了direction%2!=newDirection%2进行判断。
* moveOn(),用来更新蛇的位置,对于当前方向,把头部位置进行相应改变。如果越界,
*结束;否则,检测是否遇到食物(加头部)或身体(结束);如果什么都没有,加上头部,
*去掉尾部。由于用了LinkedList数据结构,省去了相当多的麻烦。
*************************************************************************/
//----------------------------------------------------------------------
//Node:结点类
//----------------------------------------------------------------------
class Node
{
int x;
int y;
Node(int x,int y)
{
this.x=x;
this.y=y;
}
}
//----------------------------------------------------------------------
//SnakeModel:贪吃蛇模型
//----------------------------------------------------------------------
class SnakeModel implements Runnable
{
GreedSnake gs;
boolean[][] matrix;//界面数据保存在数组里
LinkedList nodeArray=new LinkedList();
Node food;
int maxX;//最大宽度
int maxY;//最大长度
int direction=2;//方向
boolean running=false;
int timeInterval=200;//间隔时间(速度)
double speedChangeRate=0.75;//速度改变程度
boolean paused=false;//游戏状态
int score=0;
int countMove=0;
// UP和DOWN是偶数,RIGHT和LEFT是奇数
public static final int UP=2;
public static final int DOWN=4;
public static final int LEFT=1;
public static final int RIGHT=3;
//----------------------------------------------------------------------
//GreedModel():初始化界面
//----------------------------------------------------------------------
public SnakeModel(GreedSnake gs,int maxX,int maxY)
{
this.gs=gs;
this.maxX=maxX;
this.maxY=maxY;
matrix=new boolean[maxX][];
for(int i=0;i<maxX;++i)
{
matrix[i]=new boolean[maxY];
Arrays.fill(matrix[i],false);//没有蛇和食物的地区置false
}
//初始化贪吃蛇
int initArrayLength=maxX>20? 10: maxX/2;
for(int i=0;i<initArrayLength;++i)
{
int x=maxX/2+i;
int y=maxY/2;
nodeArray.addLast(new Node(x,y));
matrix[x][y]=true;//蛇身处置true
}
food=createFood();
matrix[food.x][food.y]=true;//食物处置true
}
//----------------------------------------------------------------------
//changeDirection():改变运动方向
//----------------------------------------------------------------------
public void changeDirection(int newDirection)
{
if(direction%2!=newDirection%2)//避免冲突
{
direction=newDirection;
}
}
//----------------------------------------------------------------------
//moveOn():贪吃蛇运动函数
//----------------------------------------------------------------------
public boolean moveOn()
{
Node n=(Node)nodeArray.getFirst();
int x=n.x;
int y=n.y;
switch(direction)
{
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if((0<=x&&x<maxX)&&(0<=y&&y<maxY))
{
if(matrix[x][y])//吃到食物或者撞到身体
{
if(x==food.x&&y==food.y)//吃到食物
{
nodeArray.addFirst(food);//在头部加上一结点
//计分规则与移动长度和速度有关
int scoreGet=(10000-200*countMove)/timeInterval;
score+=scoreGet>0? scoreGet: 10;
countMove=0;
food=createFood();
matrix[food.x][food.y]=true;
return true;
}
else return false;//撞到身体
}
else//什么都没有碰到
{
nodeArray.addFirst(new Node(x,y));//加上头部
matrix[x][y]=true;
n=(Node)nodeArray.removeLast();//去掉尾部
matrix[n.x][n.y]=false;
countMove++;
return true;
}
}
return false;//越界(撞到墙壁)
}
//----------------------------------------------------------------------
//run():贪吃蛇运动线程
//----------------------------------------------------------------------
public void run()
{
running=true;
while(running)
{
try
{
Thread.sleep(timeInterval);
}catch(Exception e)
{
break;
}
if(!paused)
{
if(moveOn())//未结束
{
gs.repaint();
}
else//游戏结束
{
JOptionPane.showMessageDialog(null,"GAME OVER",
"Game Over",JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running=false;
}
//----------------------------------------------------------------------
//createFood():生成食物及放置地点
//----------------------------------------------------------------------
private Node createFood()
{
int x=0;
int y=0;
do
{
Random r=new Random();
x=r.nextInt(maxX);
y=r.nextInt(maxY);
}while(matrix[x][y]);
return new Node(x,y);
}
//----------------------------------------------------------------------
//speedUp():加快蛇运动速度
//----------------------------------------------------------------------
public void speedUp()
{
timeInterval*=speedChangeRate;
}
//----------------------------------------------------------------------
//speedDown():放慢蛇运动速度
//----------------------------------------------------------------------
public void speedDown()
{
timeInterval/=speedChangeRate;
}
//----------------------------------------------------------------------
//changePauseState():改变游戏状态(暂停或继续)
//----------------------------------------------------------------------
public void changePauseState()
{
paused=!paused;
}
}
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